Can someone please tell me if there's any way to straighten out the circle in the uv editor so as to make it a straight-ish line/plane like the one below it? :
Vojtěch Lacina on Twitter: "#blender3d #b3d UV mapping question: Maya have Straighten shell - select line of UVs and it straighten it with whole UV shell. Is there something similar in #b3d?
Top Tips for Improving UV Workflow in Maya - Lesterbanks